Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 19-11-2006 , 09:56 PM
Registered User
Join Date: Oct 2005
Posts: 2

Cell Modelling



Last edited by lfadaher; 19-11-2006 at 09:58 PM.
# 2 19-11-2006 , 10:33 PM
Registered User
Join Date: Aug 2004
Posts: 408
Uhm... sphere with tubes coming out of it... boolean them all together (2 at a time because else the boolean command goes bonkers) Smooth them up, bevel the edges.

Once you got the basic form of the phage (in spite of the edges looking rough) -- run the smooth command a couple of times. Then once you completely believe that you can possibly have no more polygons... displacement map using a noise shader and convert to polygons.

There you go, exactly like the neuron cell picture.

... you're on your own for the procedural shader used to material it though.

Note: You'll end up with a **lot of polygons**.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads