Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-11-2006, 12:55 PM   #1
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default Dune Worm

Hi!
I haven't done an organic model in a very long time, and I am reading the book Dune by Frank Herbert, the sci-fi classic. That book is really good, and so I'm inspired to model the gigantic sand worms from the book.

I've pulled up some "references" and I will start modeling very soon!







I actually found this on Wikipedia- info about the sandworms from the book:

"Sandworms are presumed to be animals, most likely related to Terran annelids, though probably only through convergent evolution. They are cylindrical creatures with no significant appendages, though with trifaceted jaws. The Encyclopedia of Dune's identification of their genus as "Geonemotodium" is most likely invalid, as the segmentation is like that of the terrestrial annelids, rather than simple round-worm nematodes. Like terrestrial annelids, each segment has its own autonomous nervous control; they are described as being "incredibly tough." Thus, a worm can only be killed by electrocution of every segment, by another sandworm, or by exposure to a large enough amount of water (poisonous to the adult sandworm). It also is hinted at in the original novel that a nuclear explosion might be capable of destroying one.

Sandworms grow up to hundreds of meters in length. The largest worms officially observed reach 400 meters in length and 40 meters diameter, although Paul Atreides becomes a sandrider by summoning a worm around half a league in length or 2,778 meters.[1] As the worms seem to retain an aspect ratio of 10:1 of body length to diameter, thus, a worm encountered in the deep desert by Muad'Dib that had an oral diameter of 80 meters could have been as long as 800. These gigantic worms burrow deep in the ground and their constant motion around Arrakis is presumed to be the cause for the sand covering the globe."
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 22-11-2006, 01:11 PM   #2
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

nice idea matt -

That first image looks like hr geiger - it would be cool to give it that kind of look.

good luck with this one!
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 22-11-2006, 01:54 PM   #3
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

the first pic looks like hes eating a big black wang...

nice idea though
__________________
Acid44 is offline   Reply With Quote
Old 22-11-2006, 02:04 PM   #4
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

lol yea acid i was thinkin the same thing...

i think the texturing and the mouth will be the most interesting things... do you plan on animating the sandworm as well?

you could throw in a few thumpers for good measure, too
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 22-11-2006, 02:06 PM   #5
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Nice Idea, be good for a texturing excercise, think the modeling would be quite simple (he says, as it will probably end up quite involved depending on how much detail you put in)
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 22-11-2006, 02:33 PM   #6
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

thanks, but yeah, I do plan on animating it eating something. The mouth is going to be a challenge

wip 1- head and a tiny bit of detailing
Attached Thumbnails
 
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 22-11-2006, 02:41 PM   #7
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

nice topic to choose MattTheMan, the book is a really good read and gives a nice 'different' persective to the film (i.e, using your imagination).
The first one does look giger'esque and in fact he did a bit of concept work for the film but parted from them over some disagreement or other projects (cant quite remember)
The basic shape should be straightforward and it would be nice to see the mouth rigged if you're going for the film look. The texturing or extra detail on the giger reference would
give the creature a lot more character.

Good luck
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 22-11-2006, 02:43 PM   #8
NeoStrider
Registered User
 
NeoStrider's Avatar
 
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
Thanks: 0
Thanked 2 Times in 2 Posts
Default

i think the mouth opening goes too far into the body compared with your picture references... i always thought of it as the same as looking at a hollow point bullet. right where it starts curving in is where the opening begins.
__________________
Accept no substitutions.
NeoStrider is offline   Reply With Quote
Old 22-11-2006, 03:57 PM   #9
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

I did some more work

I don't think I'm going to go far into detail, I just want to texture and animate this baby

I want to take a long time animating the sand particles to make it realistic, the model itself doesn't require to be super-realistic

__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 22-11-2006, 04:10 PM   #10
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

looks pretty amazing, now for something completely differant...
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 22-11-2006, 05:51 PM   #11
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

thanks

btw I was bored so I painted a dune worm in photshop
Attached Thumbnails
 
__________________
Live the life you love, love the life you live
MattTheMan is offline   Reply With Quote
Old 22-11-2006, 06:04 PM   #12
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

bored, i know that feeling, but i like the unfinished 3D one better than THE PHOTOSHOP ONE, YOU JUST HAD TO GET THAT OUT OF YOUR SYSTEM RIGHT? whoops hit caps lock by mistake.
looks like you were into it for a few days, theres some nice detail there. the drawing looks more like a flower than a dune worm lol

maybe you should of put the 3D image into photo shop and worked with that, whats it called 2 1/2 D or some thing, everything has a label these days, it just cant be called some thing simple like 'a drawing' everything has become specialised into the point of stupid.

was a good effort though, are you still going to finish it?
__________________
take it easy and life will be easy

Last edited by mirek03 : 22-11-2006 at 06:07 PM.
mirek03 is offline   Reply With Quote
Old 22-11-2006, 06:09 PM   #13
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

hey acid, what's a 'whang??'
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 22-11-2006, 06:15 PM   #14
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

er.. check between your legs. If it's a geiger than it's supposed to look like that.

Nice drawing matt.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 22-11-2006, 06:18 PM   #15
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

man, thats some big 'whang' that would scare a few of the err, girl worms wouldn't it?? or is that what is happening in the scene, dune worm porno??
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.