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Old 13-12-2006, 01:27 AM   #1
eagleeye678
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Default My take on the Polygon and Sub-D Modeling From DT

OK i know this was not a tut from this site but I figured i would get your take on it. My First creature.

Thanks
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Old 13-12-2006, 01:38 AM   #2
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it's a good job modeling. my only gripe would be a personal preference, i think the knuckles are a little too abrupt (and big)... so i would shrink them down and then space out the loops a bit so the increase in mass is a bit more gradual.
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Old 13-12-2006, 01:56 AM   #3
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Yeh i see what you mean, i din't realy noticed until i rendered it in production mode with raytrace. I'll have to play around with it.

Thanks for the suggestion.
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Old 13-12-2006, 06:16 AM   #4
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haha, you dont need raytrace for that..

there are no shadoms or reflections or refractions.....

you could have gotton the same result without raytracing...



good model so far ^_^:attn:
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Old 16-12-2006, 12:46 PM   #5
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Ok, Here it is. Please let me know what you think

Last edited by eagleeye678 : 19-12-2006 at 11:42 AM.
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Old 16-12-2006, 12:47 PM   #6
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Another
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Old 16-12-2006, 12:49 PM   #7
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Final Model, so far.
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Old 16-12-2006, 12:51 PM   #8
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More of the Head
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Old 16-12-2006, 12:52 PM   #9
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Another Head shot.
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Old 16-12-2006, 12:53 PM   #10
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.
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Old 18-12-2006, 08:06 PM   #11
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I WANT ONE

:bow: :bow: nice modeling work man
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Old 19-12-2006, 06:55 PM   #12
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Thanks acid44

Any other suggestions from anybody.

Thanks

I'm still kind of new.
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