I'm in the process of building a test set for my final year project at uni.
The whole thing is set in a lift, so I wanted to build the set by using a polygon and reversing the normals, so the cube is inside out.
My scene will include a fair bit of lighting - and at the time of writing, I'm looking at about 3/4 cameras set up in different locations in the lift.
This is where yet another n00b questions comes into play
When rendering a camera, will it render what's not visible to the camera's lens? For example, my lift will have a fairly complex button system, but won't be on show for many of the shots, so when rendering a camera that's not displaying this, will it calculate it's texture and lighting? If so, is there a way so turn this off when it's not in the render view?
My second question regards the reverse poly cube that I want to fashion into my set: If I apply global illumination to my scene, will it be shown inside the poly cube???
Thanks for reading...