Is it possible to create uv mapping(The file you transport to other programs to edit the texture) that got lightning so that you can see depths in Maya? For example for what i want to get look at this image.
Okey thanks for the answer but there is one thing i dont understand and that is, where is the shadow node? O_o
I guess it is somewhere in the hypershade but i dont know where.... I tried this one + selecting the object but the texture is still plain grey.
Hmm is it possible to snapshot so that it includes the texture?
The reason why i want to do this is so i get the image in a better resulotion then the 512 that seems to be the best for the shaded texture.
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