Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-01-2007, 01:10 AM   #1
pajhonka
Subscriber
 
Join Date: Jan 2006
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Default Scaling at different ratios

Hello,
I am having a problem scaling a model. When I scale it, it seems like the different components are scaling at different ratios (see image).

Parts of the model are in NURBS, parts are in polygons. I tried exporting it and importing it, but I got an error message about faces being shared by multiple groups and it only imports the green lampshade (which is a poly surface).

Can anyone offer any advice? Thank you.
Attached Thumbnails
 
pajhonka is offline   Reply With Quote
Old 15-01-2007, 01:28 AM   #2
pajhonka
Subscriber
 
Join Date: Jan 2006
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I was able to finally fix the problem. I ungrouped all of the groups that had transforms in their hierarchy and unhid them...

I'm not sure why or which of these things did the trick, but one of them worked...should anyone else encounter this problem, I believe it can be solved in your grouping.
pajhonka is offline   Reply With Quote
Old 15-01-2007, 01:32 AM   #3
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

this was probably happening for one of two reasons - either each of the objects were scaling according to their own pivot or you had the objects selected twice (on it's own and part of a group) therefore the scale tool was affecting the object twice.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 15-01-2007, 01:45 AM   #4
graphiac
Subscriber
 
Join Date: Aug 2006
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Very simple solution that bothered me for a while select all your objects then hold Ctrl+G and then scale as desired.
Hope this helps
__________________
Cannibalism is just a friendly form of population control.
graphiac is offline   Reply With Quote
Old 15-01-2007, 03:25 AM   #5
Phopojijo
Registered User
 
Join Date: Aug 2004
Posts: 408
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Uhm, what is said doesn't really work, ctrl+g if I remember correctly makes a new group.

That floods your history *bad* as it essentially makes a new object every time you scale. Its just a matter of being careful.
Phopojijo is offline   Reply With Quote
Old 15-01-2007, 04:25 AM   #6
shwenkerbean
Subscriber
 
Join Date: Dec 2006
Location: Temecula, CA
Posts: 53
Thanks: 0
Thanked 4 Times in 4 Posts
Default

I've heard one good solution to scaling problems is to make sure that your history for the effected objects are deleted.
shwenkerbean is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.