Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-01-2007, 05:04 AM   #1
rickibarnes
Registered User
 
Join Date: Aug 2005
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default Model or Texture?

Hi, I am trying to make a tiled roof and I am wondering if anyone knows of a way to do a reasonable job by texturing rather than modelling?

I really, really do not want to have to model a billion roof tiles if I can avoid it, as my (ostensibly quite high-end) computer is very sensitive to processing large amounts of data.

I think I already know what the answer to this is going to be . . . so any suggestions would be very welcome!
rickibarnes is offline   Reply With Quote
Old 15-01-2007, 06:15 AM   #2
mr pix.
Subscriber
 
mr pix.'s Avatar
 
Join Date: Jul 2006
Location: london
Posts: 519
Thanks: 0
Thanked 1 Time in 1 Post
Default

Hey rick. I take it you have photoshop.

You could lay out the uvs, then take a snapshot, put bring it into to photoshop and paint the textures.

However, depends how detailed you were going. Obviously, the light wont bounce off it realistically, so its your call. Personally, id rather model, 1 tile, and duplicate it a thousand times, but it depends on what your using it for.


Animation and still images are a different kettle of fish. If you doing it for a still image, and want detail,...model the tiles. If its for a flick and ur not bothered about detail and lighting, teture.

Either way, if u model it, u should texture it anyways.

good luck
__________________
those who succeed are only the failures that never gave up.

http://www.vimeo.com/7080130
mr pix. is offline   Reply With Quote
Old 15-01-2007, 06:25 AM   #3
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Originally posted by mr pix.

Personally, id rather model, 1 tile, and duplicate it a thousand times, but it depends on what your using it for.
I wouldent, not at all.

I'd use a bump map with a layered shader for the cement and the tiles so there are different material properties for each, your just using geometry for no real reason.

Depending on the level of realism, you can use a Grid texture in the procedural textures library, you can also use this as a bump and spec map.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 15-01-2007, 12:59 PM   #4
99GsTurbo
Subscriber
 
99GsTurbo's Avatar
 
Join Date: Oct 2006
Location: Boston
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yea just like gster said, a simple bumpmap will do the trick. Actually, renderman has a tutorial where they show the quality of their bump maps and its basically showing how to make roof tiles via bumpmap. Its good because now ur computer can run faster and get the same quality.
99GsTurbo is offline   Reply With Quote
Old 15-01-2007, 09:08 PM   #5
rickibarnes
Registered User
 
Join Date: Aug 2005
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well that's a lot better than I thought it was going to be, I was expecting everyone to say "you must model!" So now I go with confidence into working out how to do decent looking tile texture.

For the look of the thing, I would prefer to model 'em but I just know my compie would die, it's nice to know that I can spare myself the frustration of multiple crashing.

Thanks for your feedback, everyone, it is nice to have some guidance from people who know more than me
rickibarnes is offline   Reply With Quote
Old 17-01-2007, 08:52 AM   #6
mr pix.
Subscriber
 
mr pix.'s Avatar
 
Join Date: Jul 2006
Location: london
Posts: 519
Thanks: 0
Thanked 1 Time in 1 Post
Default

but it depends on the look your going for. sure you can go for a bump may, but if you're gonna do that your best off doing displacement map, then you get more realistic light rays and shadows.

I see what gster is saying bout geometry, but whats a few roof tiles, when the natural looking light gives it a much more real effect.
__________________
those who succeed are only the failures that never gave up.

http://www.vimeo.com/7080130
mr pix. is offline   Reply With Quote
Old 17-01-2007, 09:55 AM   #7
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Heres a great example,

http://forums.cgsociety.org/showthre...hreadid=451732

Notice that the textures, bumps, displacments do most of the work, the modeling gives undulations that would have been very hard to do, but the cracks in the floor etc are all textures, and you've got to agree that it looks very realistic, without modeling everything.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.