Cheers Jay and a hello from me to the team, hope everyones had a good Xmas & New Year!
Normal mapping isn't too bad, but Maya is excruciatingly slow at calculating them. I've only encountered afew problems mainly due to stretching in the Uv's or not enough resolution in the low poly mesh.
Working on the High res model as we speak, here's an update thus far:
C & C most welcome although probably not a lot to crit atm