Could someone fill me in on this? I understand what they are for and how to create tileable textures, but how are they to be used? say i have a tileable texture assigned to a lambert material, and a corridor modelled. Do I assign this material to each face of the corridor? If it is this then surely the faces must all be equidistant from each other else the corridor texture will stretch. Or do you manually adjust each faces uv to line up the tiling textures?
I've read up on this but still unsure on how these textures are applied to an environment. Thanks guys.
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