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Old 31-01-2007, 06:36 AM   #1
akitik
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Question Blendshape problems

Hello, I need help. My maya uses Linux but the interface looks the same. Eniwei, I need help with some blendshapes. when I duplicate the original geometry and work on it I use lattices, and it works great. However the problem arises when I start to blendshape. When I move the switch for ie. Angry, the original geometry literaly moves to the duplicate geometry rather than staying put and shaping into the Angry face. it's very wierd.
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Old 31-01-2007, 01:26 PM   #2
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have you tried reversing the order in which you select your objects?
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Old 31-01-2007, 02:07 PM   #3
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I think you have to delete the history so the lattice is no longer affecting your geometry, before adding it as a blendshape...
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Old 31-01-2007, 02:24 PM   #4
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oh yea i'll recommend that too...
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Old 31-01-2007, 03:01 PM   #5
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Delete all histories before applying the blend shapes.
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Old 01-02-2007, 04:30 AM   #6
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Unhappy Constrains

Thanks a lot. I've already got it right. I wasn't able to put the settings to Local.
Nu question: Do I need pole vector constrains to arms and legs before binding? Or should I just use parent constrains?My friend says it works though I couldn't do it on mine, though we are working on the same model.
I'll ask again next time on paint weights if I can't figure things out. I'm having a crash course in animating at work.[color=crimson]
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Old 01-02-2007, 06:53 PM   #7
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You'll have more control using pole vectors. With PVs you'll be able to get the 'roll' of the shoulders and elbows. I don't think that will work with parent constraints.
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Old 03-02-2007, 11:06 AM   #8
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Unhappy Set Driven Keys

I desperately need help again with the set driven keys. I don't have instructions in my book or the tutorials i've bought. Can anyone give me a step by step account/ tutorial on how to use set driven keys on hands? especially the thumb and the rest of the fingers? Thank you very much!!
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