Can't give you a step by step, as I've never tried it myself.
What I'd try was RealFlow4. You can set the viscosity of liquids in it, to simulate anything from say, liquid nitrogen to honey.
You can also set things like surface tension, though that would have negligable effect in this case. You can download a 14 day trial from them for nothing, fully functional.
Just do a simulation of some liquid falling onto a floor and output it as a polygon mesh. Assign a suitable shader to it and you should be done.
I'd expect the actual task to take about 3-4 mins to setup, and about an hour to get the hang of it before-hand. There was a post around here not long ago in which I left a link for a tute that should be able to get you up and running with realflow pretty quickly. It's here
Hope it helps,