Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-02-2007 , 09:14 PM
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Join Date: Aug 2005
Location: San Luis Obispo
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on the texture basics tutorial...?

how does he get the uv map into photoshot, he just kinda has it, jw thanks if anyone could tell me.

# 2 04-02-2007 , 09:48 PM
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Join Date: May 2005
Location: Manchester Uk
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In the UV editor, after youve laid your map out go to polygons UV snapshot (set the sizes to whatever you want the map to be 512 x 512, 2048 x 2048 etc etc...


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