I've been following this tutorial
about creating a realistic liquid in maya using its dynamics. It's helped me out as I'm very new to learning about particles but I'm having some trouble.
I've changed my particle render type as Blobby Surface (s/w) and when I go to change the radius it changes just fine, but when I try to change the threshold attribute nothing happens. I thought it was a problem with my Maya 7, so I tried to do the same thing in Maya 8 but again, nothing changes. I don't know if there's something I'm doing wrong...can someone please help me? I'd just like it to look more liquidy instead of bubbly.