Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-02-2007, 09:40 PM   #1
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default Bevel question & problem

hey guys, well i want to bevel the egdes(red lines) though i cannot since there is alot of geometry/lines etc. if i remove all them then i have the main shape but i still cant bevel since there will be a heap of vertices but when i delet the vertices soo i can bevel i will lose the main shape. does anyone know how i can overcome this problem?

marlonjohn is offline   Reply With Quote
Old 15-02-2007, 10:15 PM   #2
enhzflep
Subscriber
 
enhzflep's Avatar
 
Join Date: Oct 2006
Location: Melbourne
Posts: 313
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I'm not understanding why there's so much geometry there Marlon I mean, I understand that a circle has to be cut up into slices, but I don't get why theres so many lines running parallel to the corner edges. I made this one up quickly just using a poly tube with 200 segments ,so it's nice and round. Selected 4 edges - one on each corner then used mjpolytools to select the rest, hit bevel and voila!!

Here's what I mean.
S.
Attached Thumbnails
 
enhzflep is offline   Reply With Quote
Old 16-02-2007, 12:05 AM   #3
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

hey simon thanks for the reply, where abouts is the mjpolytool ... yeah its pretty high geometry. i kind of justed created a half cv circle and then copied it 4 times and lofted... i set it soo when i loft things i get high geometry, needed it for my other project :p

[EDIT: also how did you make it twist again, forgot that how to do]

marlon

Last edited by marlonjohn : 16-02-2007 at 12:15 AM.
marlonjohn is offline   Reply With Quote
Old 16-02-2007, 12:51 AM   #4
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

To bevel that you don't need 3rd party tool, or plugins..

Simply Ctrl & Right Click on a highlighted edge and choose:

Edges > Edge Loop Utilities > Select Edge Loop Tool then dbl click on any edge you want to select and then bevel.. I have this in my shelf as its soooo handy
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 16-02-2007, 06:03 AM   #5
enhzflep
Subscriber
 
enhzflep's Avatar
 
Join Date: Oct 2006
Location: Melbourne
Posts: 313
Thanks: 0
Thanked 0 Times in 0 Posts
Default

:blush: Oh yeah, of course! - I always forget about maya's own select edge loop tool and select edge ring tool. First time I ever did that was with mjpolytools when following a tute to make a tennis ball. Cheers R@nSid

But to answer your Q, Marlon - you can find MJPolyTools over here .

As for twisting, I'd draw 1/2 a circle then place a square poly plane at one end of it and extrude the poly plane along the curve. This would be done by selecting the curve then shift selecting the poly face and hitting extrude. From there you go down to the bottom of the options in the channel-box and (a) crank the "divisions" up to a desired value then do the same to "twist". Just remember, you've gotta place the poly plane at the start of the curve, not the end. Just right-click the curve and select Control Vertex. The start is the end with the square and the U instead of the first 2 normal dots.

In a pic:
Attached Thumbnails
 
enhzflep is offline   Reply With Quote
Old 16-02-2007, 01:30 PM   #6
marlonjohn
Subscriber
 
Join Date: Feb 2006
Posts: 1,937
Thanks: 0
Thanked 8 Times in 8 Posts
Default

haha yeah chris, your right... totally forgot about that :S

much love too you simon because for some reason, yes i know im soo stupid, i individualy selected each and everyone lol... it took me 10 mins! seleceted over 400 edges lol... thanks again for the plugin man!

cool thanks for replys guys
marlonjohn is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 07:26 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 11:56 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.