You need to turn Raytracing on in the render options so that the glass actually bends light. Right now the glass looks like its thin plastic because there is no refraction occurring. You should have already set your glass materials Refractive Index to 1.5 right?
Also, you seem to have set the Chrome Environment as your backdrop rather than your reflected color. An easy way to do this is to go into your Hypershade panel and
1. Click on your Blinn material you made for the glass.
2. Click the Input Output Connections button to show the material down in the Work Area
3. Click on the Env Chrome button under Env Textures to drop a new Env Chrome node into your work area. (If you want you can highlite all the stuff in the work area and press the Input/Output Button again to clean it up a bit)
4. MMB (middle-mouse button) Drag teh envChrome node onto the Blinn and choose Reflected Color from the dropdown that comes up
This will make the chrome texture appear in the glasses reflection. I also remove the grid lines from the chrome texture by going into its attributes and turning the Grid Width and Grid Depth to 0 (under Grid Placement).
Other than that, I would make a better surface for it to sit on. Maybe a black glass surface, or an infinitely large white plain.