Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-02-2007 , 06:23 AM
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next project

This is my next project .. and suggestions from where to start .. ?

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# 2 27-02-2007 , 06:31 AM
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And one more question . How i can make hole without extude a face .. can it be done with curve .. ?

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here is my technique of doing that things .. but when i want to make some complicate hole ... or smth like that ...i get stuck with extrude face option ...


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So is there another way of doing holes in poly user added image

# 3 28-02-2007 , 12:52 AM
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any replays .. ? at least about my question ...

# 4 28-02-2007 , 02:29 AM
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you could use boolean but i would stick with extrude face. what exactly is the problem that you are having? Be a bit more specific and you might get more replies mate.user added image

cool idea for a project by the way. this should be fun to do.
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Last edited by arran; 28-02-2007 at 05:26 PM.
# 5 28-02-2007 , 01:43 PM
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thats a doozy right there. I cant even figure out how id begin something like that eitheruser added image

# 6 28-02-2007 , 01:54 PM
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Think I would build it as if it was upright then use lattices in cirtian areas to deform of to the desired shape then texture using some good bump maps


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# 7 28-02-2007 , 03:47 PM
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Hey pal.

I would not approach this project by doing multiple extrudes. This can cause its own issues.

I would do it like:
  • Create a poly cube to match the bottom most corner (bottom right) and get it to the size you want
  • Use multiple extrudes along the base where the window uprights are and continue along until the end
  • Create the uprights with an extrude until you get the desired height
  • Delete those faces at the top of the uprights, they are not needed
  • Duplicate the geometry to create the 1st floor and again for the 2nd and so on...
  • On the last duplicate delete the upright geometry and use the append polygon tool to fill the gaps left
  • Combine the bottom and first level geometry and merge the interconnecting verts, do this for each floor
  • Once done you should have a complete front face, add any required details and texture

Now do as Steve (Gster) suggested and use a lattice to defrom the building.

Enjoy...


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# 8 28-02-2007 , 03:57 PM
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Here is a MA file to help out what I mean...

Attached Files
File Type: ma bustedbuilding.ma (117.3 KB, 111 views)

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# 9 28-02-2007 , 04:22 PM
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ok 10x all when i model smth from this building i will let ya know user added image

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