Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-03-2007, 05:50 PM   #1
tvholicjames
Subscriber
 
tvholicjames's Avatar
 
Join Date: Sep 2002
Location: Connecticut
Posts: 188
Thanks: 0
Thanked 0 Times in 0 Posts
Default How do you make Light Maps for the game environment?

Hi,

I was trying to make a lightmap to have a shadow on the ground but it looked so blotchy.

The scene has a ground, houses, 3 walls. I used 4 directional lights, made a new uv set for the ground in a grid of 0 and 1 so that ground has at least 2 uvs.

1) What is the best way to make shadows on the ground for games using Maya?

I also vertex color the scene to replace the lightmap that I couldn't make properly, but it looked awful.

2) In a game, are all the objects supposed to have even lights?

Please let me know.

Thanks.
tvholicjames is offline   Reply With Quote
Old 10-03-2007, 02:04 PM   #2
R-Tillery
Subscriber
 
R-Tillery's Avatar
 
Join Date: May 2003
Location: Ventura California
Posts: 966
Thanks: 0
Thanked 1 Time in 1 Post
Default

Are you baking the textures before you export?
R-Tillery is offline   Reply With Quote
Old 10-03-2007, 03:19 PM   #3
publicFunction
Senior Software Developer
 
publicFunction's Avatar
 
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thanks: 1
Thanked 23 Times in 23 Posts
Default

Baking Textures only bakes teture information, not lighting information. Most good game engines should supply lighting ingame. There really should be no need to export lighting. Its the game engine that matters. Research what technical specs the engine provides to know what you do and don't need.
__________________
Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
publicFunction is offline   Reply With Quote
Old 10-03-2007, 06:29 PM   #4
R-Tillery
Subscriber
 
R-Tillery's Avatar
 
Join Date: May 2003
Location: Ventura California
Posts: 966
Thanks: 0
Thanked 1 Time in 1 Post
Default

I disagree. A light Map is a Gray scale from light Gray to dark, you have to bake it onto a plane to transfer the data to any game engine. To ad a shadow to the gray you would have to use any thing but Black gray or white and then bake it into the plane. it may not be the industry way but it works for me.
R-Tillery is offline   Reply With Quote
Old 12-03-2007, 05:30 PM   #5
tvholicjames
Subscriber
 
tvholicjames's Avatar
 
Join Date: Sep 2002
Location: Connecticut
Posts: 188
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Lighting in Unreal Editor is much easier than Maya. I know making a light map is a long process without using Mental Ray.

If there are tutorials out there for game environments especially about lighting in a game, please let me know. I would be forever greatful. Thanks all.
tvholicjames is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.