How do you make Light Maps for the game environment?
I was trying to make a lightmap to have a shadow on the ground but it looked so blotchy.
The scene has a ground, houses, 3 walls. I used 4 directional lights, made a new uv set for the ground in a grid of 0 and 1 so that ground has at least 2 uvs.
1) What is the best way to make shadows on the ground for games using Maya?
I also vertex color the scene to replace the lightmap that I couldn't make properly, but it looked awful.
2) In a game, are all the objects supposed to have even lights?
Please let me know.