Skewing a cylinder
This is basic but I'm having trouble with it. I'm trying to smoothly skew a poly cylinder the same as I did to this cube (see pic). With this it's just selecting the top edge of one side, the bottom edge of the other and scaling along the z-axis. Simple but I've been practicing the same thing with a cylinder and can't seem to get an even diagonal. Have tried playing with edges, vertices, and faces, both moving and scaling but no luck. I realize i could do it by drawing cv curves and applying rotate but I'm trying to get my poly modeling skills up to par. Any suggestions would be great.
Last edited by NitroLiq : 06-12-2002 at 06:48 PM.