PSD layer in maya?
Hope this is not a REALY stupid question but here it goes.
Can I use a layer from photoshop in Maya?
I cut out the water out of the world map and I was wondering if I could import the layer in maya and strap it on a transparent sphere so that only the continents are visible.
I red someones thread where you guys suggested using an "alpha channel" for transparency. So (in PS) I put a background layer behind the COB continents, selected it, painted black and created an alpha channel from it, than I assigned it as a file texture on a sphere in maya. Tried a couple of diferent clicks in maya (rgb and alpha channel in the render globals window as well as "alpha luminocyty" in color tab of the file texture atributes) but I must be doing something wrong cause the water still renders black instead of transparent. When I click the alpha channel view, in the render view after rendering, the whole scene turns white. I guess I'm way of course here :-) but before anything else, I had to ask you guys for help.
So, basicly my question is, is what I'm trying to do posible or are we talkin modeling the entire thing from scratch?