Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-03-2007 , 11:50 PM
darkhorselxxxv's Avatar
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Laying Out UVs

My professor showed us how to lay out the UVs and move them so that they are perfectly rectangular so a texture will appear properly on my model. He showed us on version 7 though and I'm using 8.5 on my own computer. I've tried cutting UVs and selecting Unfold from the menu, but I can't actually select individual UVs and move them to make them flat. What am I doing wrong?

# 2 25-03-2007 , 03:01 AM
Radical Edward's Avatar
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select your object, go into the UV editor and then right click on the mesh. Selecting UVs should be one of the options.

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