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Old 30-03-2007, 06:29 AM   #1
kinddoggofwar
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Default Nurbs is screwing up

Ive been modeling in polygons lately because Nurbs has been acting up. Whenever I select and create a Nurbs cube, or cylinder, it creats all sides as a different unit. So when I use control vertex, I end up moving only one side and it really screws stuff up. When I attempt to move the object, the whole object doesnt come with it. Its starting to really piss me off and any help would be great!
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Old 30-03-2007, 08:44 AM   #2
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that is how nurbs work with certain shapes.
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Old 30-03-2007, 09:01 AM   #3
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But when I initially started maya about 2 weeks ago, it didnt do that, just recently has it begun to do it to this extent
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Old 30-03-2007, 09:58 AM   #4
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no, surprisingly, it's been doing that all the time. if you want to make sure you don't have just a side or a cap selected, press the up arrow key. that should highlight the entire shape instead of just a portion of it.
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Old 01-04-2007, 01:37 AM   #5
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does this have something to with end sweeps? ive modeled with nurbs and have never noticed this.

then again ive probably only used nurbs spheres.
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Old 01-04-2007, 03:05 AM   #6
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nurbs cubes and cylinders are made up of parts that are grouped together. a sphere is just one piece.
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Old 01-04-2007, 05:32 AM   #7
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yeah, it's the loggical conclusion after reading the previous posts.
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