Mental ray memory
i posted this in the tech sections but worry that it wont get seem very much and i really am stuck. Im sorry if this is bad practise.
some of you may have seen my WIP thread on my turntable. Now I have been rendering my scene using mental ray and all was going well, however i have since duplicated my turntable so that there are two (as you would expect). The scene is 2238058 faces (scene file .mp is 163mb!!!) and when I try to render it with MR and final gather its aborts and says it has ran out of memory.
now I am running Maya PLE so the MR render is 512x512 on my mac book pro 2.33Ghz processor with 2GB of RAM and I thought that this would be sufficient to render this scene?
I have searched for this problem and have seen a few similar situations but no real solutions?!? I dont know much about MR render so are there any setting or sample rates that I can change that might help me?
also worth pointing out that it also fails when rendered using maya software render.
i have tried:
to increase the BSP size and decreas BPS depth,
iv altered the memory limit,
i have tried to increase the task size
optimized the scene size
exporting objects on demand
and nothing as worked. we still run out of memory when computing final gather points!!!
one thing i have not tried is to render from command line so that maya isnt using memory..how would i do this with a .mp file?
lastly i think alot of memory is taken up in translation, but i dont no what this is or how to customize it or if i need it?
any help would be great as id really like to figure this out.
Thank you so much for reading