Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-12-2002, 03:59 PM   #1
tvholicjames
Subscriber
 
tvholicjames's Avatar
 
Join Date: Sep 2002
Location: Connecticut
Posts: 188
Thanks: 0
Thanked 0 Times in 0 Posts
Default quick critique needed #2

Hi,

I pull out the jaw part of the brow...Is this better?

Anything else I should improve to make it look like the human model other than the neck and the ears?

Thanks,
JL
tvholicjames is offline   Reply With Quote
Old 09-12-2002, 04:04 PM   #2
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,283
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Just try and smooth the surface out a bit looks rough still. You might want to pull the eyes out twards the ears just abit more.

The ears will help a lot to fram his face once you get them on.
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is online now   Reply With Quote
Old 10-12-2002, 03:43 AM   #3
MKess007
Registered User
 
MKess007's Avatar
 
Join Date: Jun 2002
Location: Ohio, USA
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Looks pretty good. I think the lips look slightly too skinny.
__________________
mahalo,

Myk

<a href="http://www.metic.net" target="_blank">www.metic.net</a><br />
MKess007 is offline   Reply With Quote
Old 11-12-2002, 09:26 AM   #4
tariqrf
Subscriber
 
tariqrf's Avatar
 
Join Date: Jul 2002
Posts: 1,253
Thanks: 0
Thanked 11 Times in 11 Posts
Default

you can improve on the cheek area... widen it up a bit and the nose area between the eyes...
__________________
:banana: :mingun: :yipee: :mingun: :bgreen: :mingun: :argue:
tariqrf is offline   Reply With Quote
Old 11-12-2002, 02:58 PM   #5
iron_tick
Subscriber
 
iron_tick's Avatar
 
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Thanks: 0
Thanked 0 Times in 0 Posts
Default

some critique for you.(picture is at bottom for referance)

The subjects head corners are followed nicely by your model (blue area)(dont feel bad subject, everyone has head corners its nothing personal).

But, as you can see with the red area.

the subject has large sized neck muscles which buldge(1). this should be followed by your model to keep the head proportionate to the neck. the jaw line isnt really far off but you will know if it needs correcting after addressing the neck.

The model seems to be in a bust type format. it would be benificial to end either above or below the neck crease in order to get a good representation of your subject.(2) i prefer below the crease to show the full neck modelling(3).

The subject seems to have had a broken nose(could just be bad lighting) but if your using a mirrored sub D modeling technique, you should recess the nose bridge at the top a little then adjust side to side after the cage is no longer needed(4).

hope that helps you out. your model is showing good detail so far. keep us posted on it.
__________________
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
iron_tick is offline   Reply With Quote
Old 11-12-2002, 11:08 PM   #6
tvholicjames
Subscriber
 
tvholicjames's Avatar
 
Join Date: Sep 2002
Location: Connecticut
Posts: 188
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks guys. I am doing the ears from the ear tutorial. Hopefully I'll get that right...

Jamie
tvholicjames is offline   Reply With Quote
Old 13-12-2002, 05:28 AM   #7
tvholicjames
Subscriber
 
tvholicjames's Avatar
 
Join Date: Sep 2002
Location: Connecticut
Posts: 188
Thanks: 0
Thanked 0 Times in 0 Posts
Default My instructor was impressed :)

My instructor was impressed. Yeah Me!

How does one put the subdiv poly mesh into a zip, by any chance... without having the annoying project folders like scene, sound, source image folder etc...

thanks,
Jamie Li
tvholicjames is offline   Reply With Quote
Old 13-12-2002, 10:51 PM   #8
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default

you only need to zip the .mb or .ma file in the zip. the easiest is to select the subdiv head, go to standard (not poly proxy mode) delete history if you can - and export selection into a .mb file outside your project in a separate folder - and compress only this folder (or the single maya file). this way you can import the head into another scene without importing any lights and stuff.

hope that helps
BabyDuck is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.