Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 10-12-2002, 03:55 PM   #1
AbsolutelyWhite
Subscriber
 
AbsolutelyWhite's Avatar
 
Join Date: Dec 2002
Location: Greece - Chalkida
Posts: 138
Thanks: 0
Thanked 0 Times in 0 Posts
Default Matrix Bullet Effect

Hi everyone,
I downloaded the tutorial on making Matrix Bullet's and then downloaded the shader for the disks..but i don' t know how to use the shader..and it seems to be a maya scene file not a shader...any help?
__________________
Ioannis KarAvas
AbsolutelyWhite is offline   Reply With Quote
Old 10-12-2002, 10:36 PM   #2
BabyDuck
Subscriber
 
BabyDuck's Avatar
 
Join Date: Nov 2002
Location: USA
Posts: 1,170
Thanks: 3
Thanked 12 Times in 12 Posts
Default Re: Matrix Bullet Effect

Originally posted by AbsolutelyWhite
Hi everyone,
I downloaded the tutorial on making Matrix Bullet's and then downloaded the shader for the disks..but i don' t know how to use the shader..and it seems to be a maya scene file not a shader...any help?
it is a maya scene file that only has the shader in it. you import the scene file, and then in hypershade the imported material/shader out of the scene file will be there.


hope that helps
BabyDuck is offline   Reply With Quote
Old 11-12-2002, 03:28 AM   #3
Darkon
SM Alumni
 
Join Date: Jun 2002
Posts: 509
Thanks: 0
Thanked 1 Time in 1 Post
Default

Yup, listen to BabyDuck, open Hypershade, go to File/Import and browse to the Matrix shader and it will appear in the top Hypershade window

Darkon
__________________
Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
Darkon is offline   Reply With Quote
Old 11-12-2002, 06:50 AM   #4
Calvin
Registered User
 
Join Date: Nov 2002
Location: Philippines
Posts: 134
Thanks: 1
Thanked 3 Times in 3 Posts
Default

Hi AbsolutelyWhite, mide if I ask where you got the tutorial?

Calvin is offline   Reply With Quote
Old 11-12-2002, 09:57 AM   #5
AbsolutelyWhite
Subscriber
 
AbsolutelyWhite's Avatar
 
Join Date: Dec 2002
Location: Greece - Chalkida
Posts: 138
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I just paid 22€ to obtain 14points to use and downloaded the tutorial which took me 1 point.
__________________
Ioannis KarAvas
AbsolutelyWhite is offline   Reply With Quote
Old 11-12-2002, 10:05 AM   #6
AbsolutelyWhite
Subscriber
 
AbsolutelyWhite's Avatar
 
Join Date: Dec 2002
Location: Greece - Chalkida
Posts: 138
Thanks: 0
Thanked 0 Times in 0 Posts
Default

O by the way guys......the "shader" isn't a shader! It has the actuall scene of the tutorial and no shader or anything...tried to give a glass.. look tell me what you think..any ideas how to make the perticles fade away..? because i think in the matrix that the last fade as new ones are created.
__________________
Ioannis KarAvas
AbsolutelyWhite is offline   Reply With Quote
Old 11-12-2002, 05:58 PM   #7
DukerX
Subscriber
 
DukerX's Avatar
 
Join Date: Nov 2002
Location: Sandnes, Norway
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
Default Tutorial?

I Was working on a similar project last night, and the most realistic result, was using SW Blobby surface particles, wich are emitted from a emitter connected to the back of the bullet. It certainly give the right look, but I haven't yet found a way to make the trail fade away.

I used a Blinn material with transparency set to full, and refraction set to 1.5.

It looks like the right stuff, but I'm unable to make the particles fade away.
I tried to apply a ramp to the refraction index, but this is not useful, because the shader is per-particle, and not along the entire blobby surface.

One way to do it would be setting the matte opacity on a per-particle level, and render out just the particles, and then compose them back into the final animation.

This is the closest I've got to the "real deal" but it is quite fiddely and time consuming. If anyone have a tip on how to set the refraction index on a per-particle basis or how to make a shader stretch across the entire blobby surface, and not just a single particle, please let me know!
DukerX is offline   Reply With Quote
Old 11-12-2002, 09:36 PM   #8
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Hey guys, Izzy here.

Just noticed that the link/file download from the tutorial vid area is a scene, and NOT my shader, as stated.

About 4 hours from now, when I get home from work, I'll post the shader for you all to have and enjoy

I'll also have Kevin update that link with the right file.

Sorry for the mistake all

My bad.
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 12-12-2002, 01:40 AM   #9
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Sorry for the wait all, here is the Shader. (attached)

Simply import it into your scene from within the Hypershade, and apply it to your objects
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 12-12-2002, 03:12 AM   #10
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Izzy,

The shader was created in 4.5, yes? I wanted to check it out but got an error msg on import (using Maya 4.0). Script editor mentioned that it didn't recognize version 4.5 and that it couldn't parse the file. Anyway, can you re-save as 4.0 file?

--pete
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 12-12-2002, 05:45 PM   #11
Kevin
 
Posts: n/a
Default

yep just adding to the above post izzy, Have you that shader in a 4.0 version?
  Reply With Quote
Old 13-12-2002, 02:58 AM   #12
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

No, but Ill check right now to see if I can make it version 4.0 compatable... hold on...
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 13-12-2002, 03:08 AM   #13
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Let me know if you need someone to test it as 4.0. I can do it here.
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 13-12-2002, 03:52 AM   #14
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Ok, here is the new shader, recompiled for Maya 4.0

Sorry for the wait folks

If it still doesn't work, lemme know.

I've tested it here, and it worked fine for me.
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Old 13-12-2002, 03:54 AM   #15
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Nitro, if you could test it for me, that would be great

It should work, but, one never knows

Simply import it into your Hypershade, and it should show up as a "glassy" shaderball in the Hypershade
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Stepping effect in fluid gubar Dynamics & Special Effects 2 03-12-2010 10:42 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.