Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-05-2007, 05:29 PM   #1
barnettbeans
Registered User
 
barnettbeans's Avatar
 
Join Date: May 2007
Location: Coventry
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Question Bridge?

i know nothing about maya as yet except hoe to get to level 3. iv made nearly all the helmet and now im stuck trying to bridge the gap.

here's a screen shot.

http://aycu28.webshots.com/image/160...8746926_rs.jpg

this happens everytime i try even if i change the divisions to zero as told in the beginners guide. I really like this program but iv been stuck here all bloody day and now i wanna throw my laptop at the wall!

Please help many thanks.
barnettbeans is offline   Reply With Quote
Old 22-05-2007, 06:27 PM   #2
Funky Bunnies
Subscriber
 
Funky Bunnies's Avatar
 
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
Default

some of the faces you're trying to bridge to/from must have reversed normals. Fix that and it should work fine.

To see which ones are wrong go to Lighting in the viewport menu and uncheck 2-sided lighting. The reversed ones will show up black.
Funky Bunnies is offline   Reply With Quote
Old 22-05-2007, 07:22 PM   #3
barnettbeans
Registered User
 
barnettbeans's Avatar
 
Join Date: May 2007
Location: Coventry
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Default

iv done what u said and the face (nose and mouth part) has shown up in a darker tone. however i dont understand what u mean by reversed normals.

iv opened up the attribute editor and have a list of choices as long as my arm.

polysplitring1...polyUnite1...polyExtrudeEdge2...p olytweak...polyshadingGroup...lambert1

Thanks for the help.
barnettbeans is offline   Reply With Quote
Old 22-05-2007, 07:29 PM   #4
Funky Bunnies
Subscriber
 
Funky Bunnies's Avatar
 
Join Date: Mar 2005
Location: Illinois, USA
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
Default

you have to remember that polygons are single-sided surfaces. 'normals' are the perpendiculars of this surface. Sometimes normals are flipped and so instead of facing outward they face inward. The problem you had was caused by some facing inward and the others facing outward. Maya was trying to account for this by twisting the bridge.


Anyway, the darker faces just need to be reversed. Select those faces, then go to normals->reverse []

go to the options and change it to selected faces instead of all. After that, all the normals will be facing the correct direction and a bridge tool will have proper results.
Funky Bunnies is offline   Reply With Quote
Old 22-05-2007, 07:50 PM   #5
barnettbeans
Registered User
 
barnettbeans's Avatar
 
Join Date: May 2007
Location: Coventry
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Talking

its people like you that make this world a better place thank you very much this has had me scratching my head all night.

im sure ill be asking you another question in 10 mins
barnettbeans is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.