Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 01-07-2007 , 01:30 PM
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Location: Wagga Wagga, Australia
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Rigging with Blendshapes

Hello all.
I've just finished creating a rigg for a character but i have a problem. It was deforming weirdly in areas like the stomach and arms so i wanted to try to make a simple muscle system to fix it. I managed to work it out by using a Nurbs sphere with a sculpt deformer for the stomach but i need some help connecting that to the rigg.
Is there any way to make it so that when the spine rotates along the Z axis it makes the blend shape for the sphere go up or down?
Any help is appreciated user added image

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