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Old 05-07-2007, 10:47 PM   #1
Syphon
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Default Using a wake effect Per Partical

I need to know how to make per partical wake effect i tryed doing it manually but have been unsucessful.Any help would be appreciated.
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Old 11-07-2007, 06:49 AM   #2
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Hello,



what do you mean with a per particle wake effect?

Has the wake to be on a ocean or pond ?




al
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Old 14-07-2007, 03:40 AM   #3
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I creating a raging molten sun and i want to have invisible particles penitrate it from all side and create wakes, hopefully looking like small explosions on the surface.

So i have the sun set as an ocean shader and the emitter in the centre of the sun so the particles fly out through it making the wakes. I have tried adding the wake to the particles but it just makes abox around the emitter.

I think this clarifies what im trying to do a bit more.
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