Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 14-12-2002, 09:13 AM   #1
NoTalent
Subscriber
 
Join Date: Aug 2002
Location: Holland
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
Default Old eye's

Another update on 'The OldGuy'. This time he's got his eyes. Ithink they don't look too bad for a first, but please comment.

Bye the way, does anyone know a good tutorial/tip about making realistic eyebrau, and lashes

Chris
NoTalent is offline   Reply With Quote
Old 14-12-2002, 09:15 AM   #2
Tolkien
Registered User
 
Tolkien's Avatar
 
Join Date: Nov 2002
Location: California
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Looks great, kinda... i dunno plastic like, but 150% better then I could do, heheh
__________________
Arguing on the internet is like running in the Special Olympics, even if you win your still retarded.
Tolkien is offline   Reply With Quote
Old 14-12-2002, 10:03 AM   #3
undseth
Subscriber
 
undseth's Avatar
 
Join Date: Aug 2002
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Im still a newbie, but I think a specular map would eliminate those exessive highlights, for example on the eyes. Else this dude has grease smeared all over his face.


Now, I looked into the mirror in my room and I would say that the lighting also play a part here. So a specular map would reduce the highlights.

And what kind of light/intensity makes those highlights on the skin? Maybe the specular map reduces the specular ligth made in maya, which would be a good thing I guess, as the light causing the specular highlights is too intensive.

So in the name of newbieness I shamelessly pronounce an explanation.

One thing is the light, being either diffuse or diffuse with sunlight. Main thing is that the soft diffuse would probably not cause soo much specular highlight, as the sunlight. A lamp would cause some highlights, but I guess it would cause highlights on a limited part of the face.

Second, the skin itself may have bumps that should eliminate specular highlights. Looking at you face here, makes me think that the specular light here is too ignorant of the dents and bumps in the face, as the specular lights shines over whole areas without being divided into smaller speculars, which I think is looking more real.

So I guess a specular map would divide the specular light into more realisticly looking highlights. I guess this face is flooded with highlights as there is no specular map, that proportions the highlight to the bumpmap and shows the subtle light/specularity like in reality.

Heh, I think I learned something here. But let me know what you think guys!
__________________
I do not support Bush! Nor Saddam! Long live UN!
undseth is offline   Reply With Quote
Old 14-12-2002, 12:31 PM   #4
NoTalent
Subscriber
 
Join Date: Aug 2002
Location: Holland
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Youre right Unseth, in the skinshader there are dif/spec maps present, but I haven't tweaked them for maximum result. I just couldn't wait to post the thing. As a newbie this means a lot of jazzin' around with the maps and settings, and even more test renders

And for the eyes, there's only a bumpmap present. Still working on the rest.

Chris
NoTalent is offline   Reply With Quote
Old 14-12-2002, 02:19 PM   #5
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

Very nice mate. Really impressed=)
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 14-12-2002, 02:37 PM   #6
tariqrf
Subscriber
 
tariqrf's Avatar
 
Join Date: Jul 2002
Posts: 1,253
Thanks: 0
Thanked 11 Times in 11 Posts
Default

lighting plays a major part on any model.... the shades under the eyebrows... the eyelashes... and everything else.....

anyway... great work!!!( i am a newbie too )
__________________
:banana: :mingun: :yipee: :mingun: :bgreen: :mingun: :argue:
tariqrf is offline   Reply With Quote
Old 18-12-2002, 08:04 AM   #7
wicket
Registered User
 
wicket's Avatar
 
Join Date: Jul 2002
Location: Arizona USA
Posts: 549
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I like this guy! He's REALLY cool looking and in a way is kinda creepy! <shhuddder>
__________________
May the force be with you...always!
A Jedi shall not know anger nor hatred nor Love
The only way to live a good life is to act upon your emotions
A warrior is reborn when he has something to protect
wicket is offline   Reply With Quote
Old 18-12-2002, 06:58 PM   #8
NoTalent
Subscriber
 
Join Date: Aug 2002
Location: Holland
Posts: 82
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks y'all,

I'm now playin' around with the specularmap of the skin, just to see I can inprove it, and for fun.
So you will see more of this old creep later on.

Chris.
NoTalent is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.