Getting rid of old uv maps
in the UV editor, say you have made a map of an object. You then want to re-do it. Once you enter the uv editor and select the object, the old and the new uv maps will be there. So, if you want to move and sew edges say, the old one gets knotted in with the new one.
Simple question - how do I get rid of the old uv map? I'm sure it must be easy but I don't see how.