Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-07-2007 , 02:04 AM
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Join Date: Jul 2007
Posts: 13

Girl

I made this in my spare time, with no hurries, and it took nearly 4 months(with a lot of breaks). She's fully rigged and textured.

Render:
user added image

Other:
Wireframe
Posing Test
Nude model

Specs:
Tri Count:10 000

Diffuse Textures:
1x1024^2 Texture - Body
1x512^2 Texture - Face
1x256^2 Texture - Clothes
1x256^2 Texture - Hair

Normal/Bump Map:
1x1024^2 - Body
1x512^2 - Face
1x256^2 - Hair

Specular:
1x1024^2 - Body
1x512^2 - Face
1x256^2 - Clothes
1x256^2 T- Hair

Alpha Map:
1x256^2 - Hair

# 2 14-07-2007 , 03:29 AM
mtmckinley's Avatar
The Maya Mountain
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Location: Seattle, WA
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nice job with the textures (especially like the feet) and modeling!

# 3 14-07-2007 , 05:04 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
damn beaten by Mike LOL!!

What a great job all round. Im glad you finished it, and you had the patience to persevere with it.

4 months work on and off is pretty damn good too. the next one should be even quicker

Best
Jay

# 4 14-07-2007 , 08:27 AM
Rhetoric Camel's Avatar
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wow, I need to get practicing, I'd love to be able to model a human that way.

looks awesome, can we see a front and back wireframe of the body without the cloths. Every little bit of wireframe reference helps.

# 5 14-07-2007 , 09:06 AM
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Location: Manchester Uk
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Got beaten to it with the uni network as I saw this first LOL!

Damm goodwork man, looks superb!

Looking forward to your next work!!!!


"No pressure, no diamonds" Thomas Carlyle
# 6 14-07-2007 , 09:36 AM
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Join Date: Jul 2007
Posts: 13
Thanks a lot for the comments, it's kinda late here so tomorrow I will post some more wires.

@jay; Yeah, I've to work with closer deadlines, right now I take too much time to work on a model.

I'm happy with this project because it's actually one of the fews finished projects, I usually loose interest or either in UV Mapping or Rigging.

# 7 14-07-2007 , 06:18 PM
AlphaFlyte's Avatar
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Join Date: Nov 2003
Location: Sweden
Posts: 326
I don't think 4 months is that long especially if you get only an hour in here and there. I am most happy that you persevered and finished it, and you should be proud.
You must have learned so much in the process.

The anatomy is really well done. Liking it.
Is there a backstory for her or a future project in mind or are you moving on to the next model/project?


Currently working on reclaiming Space
The Salvation Prophecy
# 8 27-07-2007 , 06:54 PM
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Join Date: Feb 2006
Posts: 1,937
Yeah stunning indeed, modeling, texture and nice to have it rigged up aswell ... that totally beats the girl model i made couple of weeks/months ago,

Only miner crit is that, at the back of the dress it looks abit too jaggedy i think? but since its not a really high res character, its perfect, keep up the good work ... cant wait for your next one user added image

Marlon

# 9 08-08-2007 , 06:31 PM
THX1138's Avatar
19 year Veteran
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Location: U.S.A.
Posts: 2,140
Awsome topology Scionic!user added image May I suggest converting your mesh to Sub-D?

# 10 08-08-2007 , 07:41 PM
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Join Date: Jun 2007
Location: Belgium
Posts: 27
Really good job man!
:bow:


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