When u select all objects and move them all together, they will move in their own 'object space'. U can choose the 'world space' pressing 'w' and LMB. This does not work for scale and rotate because the 'w' is also s shortcut/hotkey for translate, so it will jump back in translate mode every time u change the orientation space.
Does anybody know how to change the orientation space for scale and rotate?
It's a shortcut/hotkey and therefor should be somewhere in the menus too. But I'm not able to find it.
Other solutions would be to group them and move the group. U could also use Mesh>Combine to make it a single object.
But for a robot-like character, you'd typically put them in hierarchy with the joints (parent the handmesh under the hand-joint, arm-mesh under the arm-joint,etc). For human-like characters, u'd 'bind' the joint-skeleton to the mesh.
Last edited by Eelco : 23-07-2007 at 02:21 AM.