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Old 31-07-2007, 12:46 AM   #1
Covert_Fury
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Default Parenting a camera to character??

I've got a bullet here, and I want to do the matrix style camera rotations around the bullet as it moves.

I'm using a Camera and aim, and how do I get the emitter thing to parent to the bullet so that it locks on to it and I can just rotate around it smoothly?
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Old 31-07-2007, 03:22 AM   #2
mastone
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Default

I think using an aim constraint and or a point constraint will do it for you.
Just press f1 in maya and type in constraints.

good luck
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