Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-09-2007 , 08:06 PM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347

Monster texture

Hey guys just finishedng my first monster and half way through
texturing just wanting some feedback and also if any of you
guys have some hints about the look of the model let me know

Attached Thumbnails
# 2 03-09-2007 , 08:20 PM
Jr.Who
Guest
Posts: n/a
It would be nice to see a full body render and an anti-aliased render.
user added image

# 3 04-09-2007 , 10:59 AM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347

anti-aliased

sorry Jr.Who but
what do you mean by anti-aliased

# 4 04-09-2007 , 03:34 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Search and thou will find.

# 5 04-09-2007 , 06:28 PM
Jr.Who
Guest
Posts: n/a

Re: anti-aliased

Originally posted by anasasis
sorry Jr.Who but
what do you mean by anti-aliased

It’s all those jagged lines on the edges. Turn your render settings to production quality and the anti-alias settings up.
user added image

# 6 05-09-2007 , 10:09 AM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347

anti-aliased

alrightly new render it is of the full body and looks better

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads