Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 18-09-2007 , 03:14 AM
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How do I model this?



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Last edited by cosmos; 18-09-2007 at 03:17 AM.
# 2 18-09-2007 , 03:40 AM
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i think you would probably use a transparency map to make the mesh, rather than actually model it.

# 3 18-09-2007 , 03:53 AM
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well I would if I knew how.....maybe you're kind and explain user added image


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# 4 18-09-2007 , 04:13 AM
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Plug a grayscale image into the transparancy slot of a material, and play about with it to see how it works.


"No pressure, no diamonds" Thomas Carlyle
# 5 18-09-2007 , 04:35 AM
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Yep ..seems possible..thanks for the advices!
Cheers!user added image


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# 6 18-09-2007 , 07:38 AM
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Use a grid for the transparency repeat the u and v's alot then duplicate the grid texture adjust/texture the color of the visable part and plug this into the specular color.
good luckuser added image

# 7 20-09-2007 , 10:06 PM
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# 8 20-09-2007 , 10:33 PM
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have you layed out your uvs?

it looks good in the middle.

# 9 20-09-2007 , 11:42 PM
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# 10 21-09-2007 , 12:03 AM
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that's much better - looks cool. with polygons you always have to lay out the uvs. user added image

don't forget to post this in the wip forum. user added image

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