Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 25-09-2007 , 01:36 PM
epatata's Avatar
Registered User
Join Date: Sep 2005
Posts: 9

knowing face applied texture ?

how to retrieve which texture is applied to the a poligonal face?

like listAttr texturename pCube1.f[2] ?

it is possible?

# 2 25-09-2007 , 02:10 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Select the face and make a quick select set out of it then assign a material to it.
You can also just go to the hypershade and select the material

# 3 25-09-2007 , 05:41 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
another way is to select the face, then in the hypershade> graph materials on selected objects

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