Layered texture help
I've been experimenting with layered textures and shaders, and to be honest I am bamboozled. What I'd like to do at some point is have an object (say a jacket) that is composed of different materials, some parts shiny, some mat etc. I am guessing that a layered shader would be the way to go, with different surface materials and transparencies to control the apprearence of the different parts.
Despite searching the help files and googling, I can't actually find anything that helps much.
Anyone care to give any advice, or try and explain some way how these work?
Last edited by gubar : 02-10-2007 at 11:58 PM.