Particle Simulation (Very Technical, Need Help!)
I'm working on a project, a sort of partical simulation. Basically the goal is to have a surface emit particles that float downward toward a sphere that attracts all nearby particles within a certain radius.
That was the easy part, and its all finished.
The task at hand is to be able to change the attributes of the particles once they've entered a certain radius around the sphere. For example, a particle enters the gravitational field of the sphere, and as it does so, it change color from blue to red and begins to emit a soft glow, growing stronger as it nears the sphere.
I've been doing some research and it looks like I'm going to have to do some MEL scripting to set it up correctly, and unfortunately I dont know a damn thing about MEL aside from what i've read today. I'm planning on learning MEL because I'm going to obviously need it to complete my goals, but any help, tips, pointers, or anything that could help would be much appreciated.
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