Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-10-2007 , 01:40 AM
Registered User
Join Date: Oct 2007
Posts: 2

Animate Skeleton via vertix animation

Animate Skeleton via vertix animation

Greetings

I have animated a polygon plane via a 3rd party plugin.

I have atached a skeletal grid to this plane as the only way for me to actually export it for use in my game requires the the plane be animated via skeletal joints.

I have setup the grid on the plane, but i cant seem to reverse animate the skeleton from the moving verticis.

I hope this makes sense. Any ideas how to pull this off? As hand animating the skeleton to the vertix movement take forever.

Kind Regards

StormWalkerZa

# 2 05-10-2007 , 12:12 PM
Registered User
Join Date: Oct 2007
Posts: 2
wow, guess this is a hard one.

This is prob an easyier way of phrasing it.

How can I get the bones to move from any force thats applied to something they are linked to?

Hope theres some Guru's here.

Storm

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads