Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-10-2007, 11:50 AM   #1
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default Making ncloth tracksuita bottoms

Hi,

want to make these for a project I'm working on and looking for some advice. I understand the basics. I want though to model the elastice waistband, and have this unnafected by the calculations. So Should I model this, and constrain the cloth of the legs to it?

Also, trousers in real life bunch up at the bottom. How would I achieve this effect? The tests I've done have involved modeling around the legs, and look ok, but I don't know how to achieve this effect, since I don't see how I can "fold up" the mesh and have it relax, and bunch properly.

Any advice would be appreciated,

thanks,

gubar
gubar is offline   Reply With Quote
Old 07-10-2007, 01:10 PM   #2
Perfecto
Registered User
 
Perfecto's Avatar
 
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,882
Thanks: 8
Thanked 127 Times in 119 Posts
Default

I've barely messed with nCloth but I think there's a stiffness setting for it. If so, perhaps increasing it will help make the pants bunch up better during relaxing. I'm just taking a wild guess here.
__________________
Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Perfecto is offline   Reply With Quote
Old 07-10-2007, 01:17 PM   #3
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

for the waist band I would try selecting the verts that make it up and then using a constraint, have a look in the help files as I thinkg that theres an example.

For the bunching I would give modeling them a go and then converting to ncloth as the problem that youve got is that trousers are generally longer than legs and thats where the creasing comes from, but you might end up with buldging in the areas.

Or decrese the stretch resistance of the cloth and run it on interactive playback untill it looks right (messing with the stretch resistance settings) till its right then stopping and setting this as the initial, then increasing the stretch resistance to suit the material.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 08-10-2007, 11:10 AM   #4
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Thanks for the advice guys, I'm gonna be testing it out over the next few days, so I'll post back with how I get on.

Got so many questions now, really trying to pick up the pace, so I'm gonna have some more threads if you care to help out some more.

cheers,

gubar
gubar is offline   Reply With Quote
Old 08-10-2007, 11:31 AM   #5
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

One thing I forgot to ask.

For the waistband, do you think I should model it as part of the torso (then constrain the material to it) or as a seperate object, but bound to the same skeleton (or even parented to the hip bone), or use another technique (perhaps something like making it an active rigid body, and the torso passive, so they collide)?

The last idea is probably over complicating the issue, but I'm just trying to get a feel for what other users would do in this situation,

thanks,

gubar
gubar is offline   Reply With Quote
Old 08-10-2007, 01:22 PM   #6
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Just leave it as the ncloth then use one of the constraints
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 08-10-2007, 01:37 PM   #7
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Hi,

do you mean having the waistband as cloth too? I though it would be easier to just have it as a regular mesh, with the legs constrained to it, since it won't have to take part in the simulation?

gubar
gubar is offline   Reply With Quote
Old 08-10-2007, 02:27 PM   #8
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Yes make it cloth. Doint it the other way just seems confusing, you can just constrian the waist part of the trousers to the body.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Tank track with ncloth daverave Work In Progress 94 08-01-2011 12:32 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.