UV mapping - mesh has been assigned two textures?
been uv mapping a model, and something has gone wrong. When I select certain UVs on the mesh, I get the default black and white chequered texture. On others, I just get a blinn (my objects material). This is in the UV texture editor, and on the model, some of th mapped parts have the cheque, some just blinn.
Is there how do I then combine these both? (I've deleted the extra UV sets that I'd created by accident, by leaving "assign new shader" checked - this has probably got something to do with it).