Creating a base bump for skin + converting fractal to file
I'm texturing at the moment, and having trouble creating a base bump map. Not wrinkles and spots and so on - just a base bump for the whole skin. I've tried using grain and noise in photoshop but can't get the result I want. I've had a little success with maya's fractals, but would like to be able to covert them to a file to use in photoshop.
First, how can I create a basic base bump in photoshop? What filters etc would you recommend?
Second, how can I convert a maya fractal to a file texture? I've tried it, but I believe maya thinks I am trying to convert all the textures. I've tried the help files, and they're a little vague on this - broad explanations of what the conversion does, but not how to apply it to specific textures.