Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-10-2007 , 05:44 PM
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Join Date: May 2005
Posts: 84

Creating a 360 degree Sky

I've got a number of ideas to try, but I thought I'd get some ideas from all of you 'cause I know there are probably a million ways to do this.

So before I get too far into it, how do you all go about creating a sky in an outdoor scene where the camera is going to view every angle?

Any tips or tricks?

# 2 19-10-2007 , 07:17 PM
starjsjswars's Avatar
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Join Date: Jan 2006
Location: IL
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Heres the way i do it...


I make a sphere add a lambert.

under incandescence i click the checkerd box and go to ramp.

then i go to the ramp and change the colors and to this..

user added image

and make sure u have the type U Ramp

PS. you can also mess around with the HSV color noise.

oh, and when u add more lights make sure u got to go to windows and relationship editors and go to light linking and make it so theres no lights hitting the sphere.

let me know if this helps user added image


user added image


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Last edited by starjsjswars; 20-10-2007 at 12:20 AM.
# 3 19-10-2007 , 07:56 PM
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Join Date: May 2005
Posts: 84
Awesome, that's the direction I was hoping to go with this. That helps a ton.

Thanks!

# 4 20-10-2007 , 12:17 AM
starjsjswars's Avatar
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Join Date: Jan 2006
Location: IL
Posts: 1,052
yea np i have gone 1.5 years wondering this.. so i finally figured it out >.< lol

i thought it would a more popular topic lols.

happy to help.


A great mod for Jedi academy www.moviebattles.com

Computer Rig-

64-bit vista
23.5 inch LCD + a 19 inch
Q6600 intell qaud
4 gigs of ddr2 ram
8800GTS 512 video card @700mhz
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