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Old 24-10-2007, 04:02 AM   #1
BennyK
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Default Alien

A recent project of mine. Any ideas and comments are welcome...
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Old 24-10-2007, 07:30 AM   #2
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er... i think he needs a body. what are you going for here? - he just kind of looks like your run of the mill green alien smoking a cigarette...is that what you're after?
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Old 24-10-2007, 08:59 AM   #3
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I'm working on a body now... I'll post it here soon.
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Old 24-10-2007, 11:35 AM   #4
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A part of the body...
I had some ideas that didn't work too well so I decided to go with this one: An insect-alien.
I don't know how to make the hands (Edit:and feet) ... Ideas and comments are welcome.
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Old 24-10-2007, 11:52 AM   #5
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not bad so far for as new as you are. I didn't even get that far when I first messed around in maya.

I would suggest doing the Free Franky tutorial on this site, it will give you a good basis of how to start creating your own characters from head, to body, to legs, feet, arms, and hands. Very easy to follow.

Keep at it!
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Old 24-10-2007, 12:30 PM   #6
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'I would suggest doing the Free Franky tutorial on this site'
I did that tutorial already, and almost every other free tutorial on this site. Unfortunately I'm 15 and I don't really have money for anything that isn't (free) .

By "I don't know how to make the hands (Edit:and feet)" I meant ideas for a design, not for how to build it...
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Old 24-10-2007, 12:48 PM   #7
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ok, I thought you just didn't know how to make them.

and the tutorial I am talking about is free. http://www.simplymaya.com/movie_page...tml?tut_id=138

there are quite a few free tutorials on this page that are very helpful with maya. After using them you'll have the basics down. http://www.simplymaya.com/movie_page...html?cat_id=23
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Old 25-10-2007, 12:57 AM   #8
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A claw I made for the hand...
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Old 25-10-2007, 01:42 AM   #9
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not so bad for a starting maya user
15 huh, didn't know you could give maya as a birthday present for the kids :attn:
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Old 25-10-2007, 02:01 AM   #10
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Originally posted by donmichaelR
didn't know you could give maya as a birthday present for the kids :attn:
Keeps me busy...:attn:
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Old 25-10-2007, 09:05 AM   #11
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Default Some More Progress

Ive attached the claws and worked on the legs a bit...
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Old 25-10-2007, 09:09 AM   #12
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Interesting design, you planning on animating him at all?

Why's he smoking a cig? or is it a case of why not!

Could you show a wireframe?
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Old 25-10-2007, 10:10 AM   #13
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Finally someone my age (These old farts'll keep ya working on your project till its perfect ) nice model so far, i like the spiky nether regions
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Old 25-10-2007, 09:58 PM   #14
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"or is it a case of why not!"
It's exactly that case. I'm still learning Maya and I decided to experiment with some lighting effects.

The wire-frame you asked is attached. It's a bit high poly because of these claws (1600 together) and more.

Edit: BTW, I'm not planing to animate him yet because I don't know how... And I'm still learning some other stuff. Experimenting with fur and hair now .
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Old 25-10-2007, 10:48 PM   #15
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Default Creating UVs

I was looking for tutorials for fur and it says:
"Applying fur to a polygon or subdivision surface model is similar to applying textures in that the geometry needs a specific arrangement of UVs so that the fur looks correct when applied to the model."

I'm comletely new to creating/ mapping/ whatever UVs, so I looked in Modeling > Mapping UVs > Creating UVs.

This is what's written there:
"In Maya, UV texture coordinates (UVs) can be created for polygon surface meshes using the following UV mapping techniques:

* Automatic UV mapping
* Planar UV mapping
* Cylindrical UV mapping
* Spherical UV mapping
* User-defined UV mapping
* Camera UV mapping - see Planar UV mapping"

Can someone please explain what's the difference, and what method(s) should I use for polygon/subdiv modeling?
Thanks in advance,
Benny

Edit: I do know how the UV coordinates system works...

Last edited by BennyK : 25-10-2007 at 10:51 PM.
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