REQ: Mel-Script or Tool for breaking polygon Objects
I'm searching for a script or any ida, how to simply "break" a polygon object.
Example: I created a "Wall" (Polygon Object) and this wall should be broken up into several cracked parts. This means, there should be several new polygon objects fitting together.
The control of the cracks should be easy or random.
I found the CrackMe 1.0.0 MEL script, but it's hard to control if you want to break up big surfaces.
Is there any other script or tool around?
I don't need any animation or particle system, cause the rest is done by RF.
Thx for your help!
Update: I already tried internal solid Shatter, but the output is not as good as I hoped.
Last edited by Ricky_75 : 29-10-2007 at 11:27 PM.