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Old 04-11-2007, 12:35 PM   #1
Mayastatic
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Default Pencil Modeling

Hello all!

I made a pencil from a poly cylinder and poly cone which I combined and merged!
It has 6 divisions around the axis.
But when you take a look at a peak of a pencil then you see that it is round!
I made my peak from the Poly cone which had 6 divisions too, for merging the vertices!
How can I round it with preaserving my single mesh?
The picture below is more than bad, but the PC dont like my usb stick with my inscene picture file!

I made a texture but she looks unsharp! The uv snapshot is 512 to 512! Is it to small!
I wrote the text from the pencil into the textur and in photoshop the written text appears unsharp! Photoshop produced that!
is the uv snapshot to small for text in Photoshop?
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Old 04-11-2007, 06:54 PM   #2
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Default Re: Pencil Modeling

Originally posted by Mayastatic
Hello all!

I made a pencil from a poly cylinder and poly cone which I combined and merged!
It has 6 divisions around the axis.
But when you take a look at a peak of a pencil then you see that it is round!
I made my peak from the Poly cone which had 6 divisions too, for merging the vertices!
How can I round it with preaserving my single mesh?
you can bevel the edges on the stick of the pencil and leave the ones on the sharpened part like the picture shows...

as for the texture i say a higher resolution might be good but i havent done much texturing so i dont know

EDIT: i forgot to mention to smooth it after beveling
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Old 05-11-2007, 02:52 AM   #3
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Default

Thanks Acid!

But my mayor question is to know how I can get a "round" peak?
The body of the pencil I donīt need to bevel, and the "peak" of the peak donīt have space for new geometry! Or not!?!
I donīt have Maya at this PC and I can only imagine!
Of course I can use a new cone with more divisions, but I donīt want it, because I`m in a phase of accurat working! I want a single mesh without unneeded Geometry!
Can I realize that, it must be possible or not?
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Old 05-11-2007, 11:03 AM   #4
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Default

Simple. All you need to do it Smooth the faces where you want it rounded. but you will need to do some editting. See the image I attached and you will see where you will need to edit.
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Old 11-11-2007, 07:26 PM   #5
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Originally posted by blinn_shade
Simple. All you need to do it Smooth the faces where you want it rounded. but you will need to do some editting. See the image I attached and you will see where you will need to edit.
I dont think thats what he wants. seeing as he wants to keep it low poly and not adding polys. Id suggest just making the edges soft. that'll give u a round effect, though at some angles it can be obvious that its so low poly.
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Old 12-11-2007, 11:01 AM   #6
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Hey you right!
How can I do that?

I found out that a cone(primitiv) with 6 divisions is absolut round after rendering.
But when you make any changes at it, the roundness gets lost!
Make maya the roundness, as a template for the cone?
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