I made a pencil from a poly cylinder and poly cone which I combined and merged!
It has 6 divisions around the axis.
But when you take a look at a peak of a pencil then you see that it is round!
I made my peak from the Poly cone which had 6 divisions too, for merging the vertices!
How can I round it with preaserving my single mesh?
The picture below is more than bad, but the PC dont like my usb stick with my inscene picture file!
I made a texture but she looks unsharp! The uv snapshot is 512 to 512! Is it to small!
I wrote the text from the pencil into the textur and in photoshop the written text appears unsharp! Photoshop produced that!
is the uv snapshot to small for text in Photoshop?