This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey all, this was such a fun prompt I decided to join in
Here's a really crappy sketch of my initial thoughts haha
I'm not sold on the camera angle or composition at all, just the general idea (weak, I know :p ). I've always wanted to do someone getting hit in the face with something, but to exaggerate it while still maintaining some realism.
I actually haven't seen the super punch still... so the thought didn't cross my mind, gster haha I'll check it before the next pass for sure.
I did a rough version of the face - which I'll definitely push further. The colors are a little wonky in places, but I was just playing around and it'll get a lot more love :p
haha I don't blame your skepticism, I shoulda posted the basemesh. I ended up using this, which is a modified version of an older basemesh. I wasn't planning on submitting an entry, so I don't mind if that makes me ineligible.
Weyu, yeah the beard was just really sloppily done with an alpha + poly painting in ZB. You're right that the pose isn't realistic, but I was trying to exaggerate it. Although his muscles wouldn't react that way, I wanted his right eye open more so that I can capture both his pain and fright.
Some Guy - No worries, this didn't take that long and I just don't usually have too long to work on this stuff so I was trying to block it out a bit early on.
[edit: oops looks like the img tags need 'http' to function afterall. and thanks, arran ]
ha ha - excellent idea and i'm really loving that model so far - great job mate, though yeah, i think technically you're actually supposed to start from scratch. looking forward to seeing some updates - this is going to be mad.
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