The best way for creating lava lamp?
i tried to create a lava lamp using blobby particles and applied some gravity, turbulance and uniform fields to it but doesn't look like the real lava lamp should be. The most difference is that the blobby doesn't appear gooey enough to match the real one. I've palying with the radius and treshold settings but still can't get what i want.
So i was hoping if any of you had a good experience on creating the lava lamp in 3d can kindly share me the tricks and tips..maybe there's other solution for that?