Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-11-2007, 03:40 PM   #1
Registered User
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default Poly planes for eyebrows - how to get them to wrap around my object

HI all,

going to create polygons, textured with an alpha channel, for my character's eyebrows.

They will be made from faces duplicated from the brow of the character. I will deform them to give an impression of depth, and will possibly overlap two or three of them.

My question is, since I will be animating his face with blendshapes, how can I ensure that they follow his brow exactly? Could use set driven keys, but the inbetweens may not match up; had a look in the help files re wrap deformers, and could not extract from that a solution.

Any suggestions welcomes.


gubar is offline   Reply With Quote
Old 09-11-2007, 09:24 PM   #2
Join Date: Apr 2005
Location: UK
Posts: 531
Thanks: 1
Thanked 13 Times in 13 Posts

hi i'm using my psp to write this. why dont you just creat seprate blendshapes for the brows, then use drivern keys to make move in sync
jali is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.