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Old 19-11-2007, 01:08 PM   #1
blinn_shade
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Default Mirror and instance

Hey,

I have a model and it is in half along the x axis. I want to mirror the geometry and smooth the mirrored geometry and have it update when I edit the original geometry. Can someone tellme how to do this?

(Polys by the way).

I tried the mirror tool but when I smoothed the original geometry it smoothed the original as well.

Thanks.
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Old 19-11-2007, 06:07 PM   #2
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you are looking for smooth proxy
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Old 19-11-2007, 06:24 PM   #3
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I don't think you understand hat I mean.

View this tutorial: http://www.digitaltutors.com/digital...deo.php?v=998. See how the guy is working on one half and the other half is smoothed and it pdating when he edits the polys on the un-smoothed version of the model.
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Old 19-11-2007, 06:38 PM   #4
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I think I pretty well do know what you mean...

maybe U should try the option box...
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Old 19-11-2007, 06:39 PM   #5
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forgot the attachment...
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Old 19-11-2007, 07:59 PM   #6
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Hey,

I didn't think you could move out the smoothed geometry with proxy. At least you wasn't to rude when I said you don't understand me.

Thanks for your help matey.
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