some time ago I started to experiment with glass and liquid materials, since a designing friend of mine will need some clean renderings next year.
the trickiest thing besides creating a convincing shader is the studio light setup with backdrops and all IMO. to create realistic reflections isnīt that easy...
I first tried with mentalRay but must tell I find it rather hard to get it right there. first darker renderings are from a 3dsmax scene somewhere from the internet. I stole the model (it was a free one XD ) and did set up a shader network for mentalray.
after I wasnīt too happy about mr - especially about different peoples different opinions on the IOR/gemetry-context I modeled my own wine glass and tried maxwell render
maxwell rox! (with the magic render button...)
those renderings came out after 1 day of testing. I know, I still have a long way to go until perfection (photorealism is the goal).
In case you people have ideas about studio light setups for reflections or lighting in general - donīt hasitate to let me know. also any imput how to improve will make me happy
also feel free if interested to post any pictures yourself in this thread
-> mr renderings
everything starts and ends in the right place at the right time.